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<div class="title">CAllocateHierarchy类 参考</div>  </div>
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<p><code>#include &lt;<a class="el" href="_multi_anim_8h_source.html">MultiAnim.h</a>&gt;</code></p>
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类 CAllocateHierarchy 继承关系图:</div>
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  <img src="class_c_allocate_hierarchy.png" usemap="#CAllocateHierarchy_map" alt=""/>
  <map id="CAllocateHierarchy_map" name="CAllocateHierarchy_map">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
<tr class="memitem:a7175d10f7dec9d4d5d6945d65e81084f"><td class="memItemLeft" align="right" valign="top">STDMETHOD()&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_allocate_hierarchy.html#a7175d10f7dec9d4d5d6945d65e81084f">CreateFrame</a> (THIS_ LPCSTR Name, LPD3DXFRAME *ppNewFrame)</td></tr>
<tr class="separator:a7175d10f7dec9d4d5d6945d65e81084f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae05ae185a7b349ff68aac1499cf7eaf9"><td class="memItemLeft" align="right" valign="top">STDMETHOD()&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_allocate_hierarchy.html#ae05ae185a7b349ff68aac1499cf7eaf9">CreateMeshContainer</a> (THIS_ LPCSTR Name, CONST D3DXMESHDATA *pMeshData, CONST D3DXMATERIAL *pMaterials, CONST D3DXEFFECTINSTANCE *pEffectInstances, DWORD NumMaterials, CONST DWORD *pAdjacency, LPD3DXSKININFO pSkinInfo, LPD3DXMESHCONTAINER *ppNewMeshContainer)</td></tr>
<tr class="separator:ae05ae185a7b349ff68aac1499cf7eaf9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0fae88e112096051e2f4e74b4915d751"><td class="memItemLeft" align="right" valign="top">STDMETHOD()&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_allocate_hierarchy.html#a0fae88e112096051e2f4e74b4915d751">DestroyFrame</a> (THIS_ LPD3DXFRAME pFrameToFree)</td></tr>
<tr class="separator:a0fae88e112096051e2f4e74b4915d751"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7c549e283f32f0928036848f7eab520e"><td class="memItemLeft" align="right" valign="top">STDMETHOD()&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_allocate_hierarchy.html#a7c549e283f32f0928036848f7eab520e">DestroyMeshContainer</a> (THIS_ LPD3DXMESHCONTAINER pMeshContainerBase)</td></tr>
<tr class="separator:a7c549e283f32f0928036848f7eab520e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a02bfaf2d3b079e6cdba6f7cb4ffc6941"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_allocate_hierarchy.html#a02bfaf2d3b079e6cdba6f7cb4ffc6941">CAllocateHierarchy</a> ()</td></tr>
<tr class="separator:a02bfaf2d3b079e6cdba6f7cb4ffc6941"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public 属性</h2></td></tr>
<tr class="memitem:a9677e12738b58f5c5222d7a1dff9c563"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_c_multi_anim.html">CMultiAnim</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_allocate_hierarchy.html#a9677e12738b58f5c5222d7a1dff9c563">m_pParent</a></td></tr>
<tr class="separator:a9677e12738b58f5c5222d7a1dff9c563"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<h2 class="groupheader">构造及析构函数说明</h2>
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          <td class="memname">CAllocateHierarchy::CAllocateHierarchy </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<h2 class="groupheader">成员函数说明</h2>
<a class="anchor" id="a7175d10f7dec9d4d5d6945d65e81084f"></a>
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          <td class="memname">HRESULT CAllocateHierarchy::CreateFrame </td>
          <td>(</td>
          <td class="paramtype">THIS_ LPCSTR&#160;</td>
          <td class="paramname"><em>Name</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">LPD3DXFRAME *&#160;</td>
          <td class="paramname"><em>ppNewFrame</em>&#160;</td>
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          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>创建骨骼 </p>

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<a class="anchor" id="ae05ae185a7b349ff68aac1499cf7eaf9"></a>
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          <td class="memname">HRESULT CAllocateHierarchy::CreateMeshContainer </td>
          <td>(</td>
          <td class="paramtype">THIS_ LPCSTR&#160;</td>
          <td class="paramname"><em>Name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">CONST D3DXMESHDATA *&#160;</td>
          <td class="paramname"><em>pMeshData</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">CONST D3DXMATERIAL *&#160;</td>
          <td class="paramname"><em>pMaterials</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">CONST D3DXEFFECTINSTANCE *&#160;</td>
          <td class="paramname"><em>pEffectInstances</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">DWORD&#160;</td>
          <td class="paramname"><em>NumMaterials</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">CONST DWORD *&#160;</td>
          <td class="paramname"><em>pAdjacency</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">LPD3DXSKININFO&#160;</td>
          <td class="paramname"><em>pSkinInfo</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">LPD3DXMESHCONTAINER *&#160;</td>
          <td class="paramname"><em>ppNewMeshContainer</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>创建模型容器 </p>

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          <td class="memname">HRESULT CAllocateHierarchy::DestroyFrame </td>
          <td>(</td>
          <td class="paramtype">THIS_ LPD3DXFRAME&#160;</td>
          <td class="paramname"><em>pFrameToFree</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
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<p>销毁骨骼 </p>

</div>
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<a class="anchor" id="a7c549e283f32f0928036848f7eab520e"></a>
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          <td class="memname">HRESULT CAllocateHierarchy::DestroyMeshContainer </td>
          <td>(</td>
          <td class="paramtype">THIS_ LPD3DXMESHCONTAINER&#160;</td>
          <td class="paramname"><em>pMeshContainerBase</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
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<p>销毁模型容器 </p>

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<h2 class="groupheader">类成员变量说明</h2>
<a class="anchor" id="a9677e12738b58f5c5222d7a1dff9c563"></a>
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          <td class="memname"><a class="el" href="class_c_multi_anim.html">CMultiAnim</a>* CAllocateHierarchy::m_pParent</td>
        </tr>
      </table>
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<hr/>该类的文档由以下文件生成:<ul>
<li>M:/移动硬盘/曹健/DX3D完成作业/619/D3DX封装/src/<a class="el" href="_multi_anim_8h_source.html">MultiAnim.h</a></li>
<li>M:/移动硬盘/曹健/DX3D完成作业/619/D3DX封装/src/<a class="el" href="_multi_anim_8cpp.html">MultiAnim.cpp</a></li>
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